I'm using >Xcode Version 9.2<
I'm using >AudioKit Version 4.0.4<
I've written some code you can find below that should be able to
- play a specific sound
(frequency: 500.0HZ)
- "listen" to the microphone input and calculating the frequency in real time
If I'm calling playSound()
or receiveSound()
separated everything looks fine and is really working as I expected. But calling playSound()
and receiveSound()
afterwards? Exactly there I got big issues.
This is how I'd like to get the code working:
SystemClass.playSound() //play sound DispatchQueue.main.asyncAfter(deadline: (DispatchTime.now() + 3.0)) { SystemClass.receiveSound() //get microphone input 3 seconds later }
let SystemClass: System = System() class System { public init() { } func playSound() { let sound = AKOscillator() AudioKit.output = sound AudioKit.start() sound.frequency = 500.0 sound.amplitude = 0.5 sound.start() DispatchQueue.main.asyncAfter(deadline: (DispatchTime.now() + 2.0)) { sound.stop() } } var tracker: AKFrequencyTracker! func receiveSound() { AudioKit.stop() AKSettings.audioInputEnabled = true let mic = AKMicrophone() tracker = AKFrequencyTracker(mic) let silence = AKBooster(tracker, gain: 0) AudioKit.output = silence AudioKit.start() Timer.scheduledTimer( timeInterval: 0.1, target: self, selector: #selector(SystemClass.outputFrequency), userInfo: nil, repeats: true) } @objc func outputFrequency() { print("Frequency: \(tracker.frequency)") } }
These messages are some of the compiler error-messages I get every time I'd like to run the code (calling playSound()
and calling receiveSound ()
3 seconds later):
AVAEInternal.h:103:_AVAE_CheckNoErr: [AVAudioEngineGraph.mm:1266:Initialize: (err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)): error -10875 AVAudioEngine.mm:149:-[AVAudioEngine prepare]: Engine@0x1c401bff0: could not initialize, error = -10875 [MediaRemote] [AVOutputContext] WARNING: AVF context unavailable for sharedSystemAudioContext [AVAudioEngineGraph.mm:1266:Initialize: (err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)): error -10875 Fatal error: AudioKit: Could not start engine. error: Error Domain=com.apple.coreaudio.avfaudio Code=-10875 "(null)" UserInfo={failed call=err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)}.: file /Users/megastep/src/ak/AudioKit/AudioKit/Common/Internals/AudioKit.swift, line 243